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Gain

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Acustic Theory
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2-way Speaker
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A/B Spaced Pair
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Additive Synthesis
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Aliasing
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Ambience
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Ampere - A (์ „๋ฅ˜)
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Amplitude (์ง„ํญ)
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Analog-to-Digital Converter - ADC
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Anti-Aliasing
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ATSC A/85
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Auditory Illusion (์ฒญ๊ฐ ์ฐฉ์‹œ)
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Binaural Hearing (์–‘์ด ์ฒญ์ทจ)
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Bit
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Bit Depth
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Bit Error Rate - BER
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Brown Noise
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Chiptune
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Clipping
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Clock
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Cocktail Party Effect (์นตํ…Œ์ผ ํŒŒํ‹ฐ ํšจ๊ณผ)
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Comb Filtering
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Convolution
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Crest Factor
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Damping (๊ฐ์‡ )
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dBm
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dBu
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dBV
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dBW
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Decibel - dB
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Diaphragm (์ง„๋™ํŒ)
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Diegetic
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Digital Audio Interface
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Digital Audio Workstation - DAW
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Digital-to-Analog Converter - DAC
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Dipole Gain - dBd
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Distortion (์™œ๊ณก)
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Dithering
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Downsampling
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Dynamic Range - DR
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EBU R128
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Loudness - LU
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Frequency - Hz (์ฃผํŒŒ์ˆ˜)
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Pitch
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Fundamental Frequency - F0 (๊ธฐ๋ณธ ์ฃผํŒŒ์ˆ˜)
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Harmonics (๋ฐฐ์Œ)
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Inharmonics (๋น„๋ฐฐ์Œ)
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Overtone (์ƒ์Œ)
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Fourier Transform (ํ‘ธ๋ฆฌ์— ๋ณ€ํ™˜)
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Period - T (์ฃผ๊ธฐ)
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Phase - ฯ† (์œ„์ƒ)
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In-Phase (๋™์ƒ)
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Out-of-Phase (์—ญ์ƒ)
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Polarity (๊ทน์„ฑ)
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Wavelength - ฮป (ํŒŒ์žฅ)
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Envelope - ENV
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Transient - TR
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Power - W (์ „๋ ฅ)
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Unity Gain
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Relative Average Loudness - RAL
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Gain
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Sound Pressure Level - dB SPL
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Full Scale - dBFS
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True Peak - dBTP
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Hearing Level - dB HL
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Weighting Filters - A / B / C Weighting
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Loudness Units relative to Full Scale - LUFS
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Loudness K-weighted relative to Full Scale - LKFS
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Loudness Range - LRA
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Isotropic Gain - dBi
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Sound Power, Acustic Power (์Œํ–ฅ ํŒŒ์›Œ)
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Signal-to-Noise Ratio - SNR (์‹ ํ˜ธ ๋Œ€ ์žก์Œ๋น„)
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Total Harmonic Distortion - THD
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Root Mean Square - RMS
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Threshold (Parameter)
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Resistance - R (์ €ํ•ญ)
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Sine Wave (์ •ํ˜„ํŒŒ)
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Mode of Vibration (๋น„์กฐํ™” ๋ชจ๋“œ)
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Fletcher-Munson Curve
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ITU-R BS.1770
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Equal Loudness Contour (๋“ฑ์ฒญ๊ฐ๊ณก์„ )
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Headroom
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Noise Floor
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Noise (์žก์Œ)
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Nyquist Theorem (๋‚˜์ดํ€ด์ŠคํŠธ ์ด๋ก )
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Effective Number of Bits - ENOB
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Sampling
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Quantization (์–‘์žํ™”)
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Compressor
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Reverb
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Delay
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Equalizer
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Tape
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Parameter (Parameter)
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Unit
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Amplifier (์ฆํญ๊ธฐ)
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Speaker
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Hi-Fi
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Hyper Cardioid
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Lobar
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Gooseneck Microphone
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Boom Microphone
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Headset Microphone
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Earset Microphone
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Boundary / PZM Microphone
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Parabolic Microphone
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Wireless Microphone
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USB Microphone
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Measurement Microphone
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Mic Level
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Line Level
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Speaker Level
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Level
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Auditory Masking (์ฒญ๊ฐ ๋งˆ์Šคํ‚น)
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Precedence Effect, Haas Effect (์„ ํ–‰ ํšจ๊ณผ)
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Auditory Scene Analysis (์ฒญ๊ฐ ์žฅ๋ฉด ๋ถ„์„)
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Temporal Integration (์‹œ๊ฐ„์  ์ ๋ถ„)
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Missing Fundamental (๊ฒฐ์† ๊ธฐ๋ณธ์ฃผํŒŒ์ˆ˜)
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Recorder (๋…น์Œ๊ธฐ)
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Mixing Console
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Direct Box
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Cue System
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Audio Cable
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Connector
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Rack
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Patch Bay
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Mixdown
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Signal Flow
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Phantom Power
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Slap Echo
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Multiply Echo
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Modulation
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Flanger
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Phaser
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Pitch Shifter
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Chorus
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Tremolo
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Auto-Tune
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Pitch Correction
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Vibration
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Delay Time (Parameter)
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Sync (Parameter)
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Note Value (Parameter)
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Offset (Parameter)
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Feedback (Parameter)
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Mix (Parameter)
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Damping (Parameter)
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Stereo Width (Parameter)
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Pan (Parameter)
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Ping-pong (Parameter)
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Cross Feedback (Parameter)
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Transmission Medium (๋งค์งˆ)
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Wave (ํŒŒ๋™)
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Outer Ear (์™ธ์ด)
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Middle Ear (์ค‘์ด)
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Inner Ear (๋‚ด์ด)
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Ear Drum (๊ณ ๋ง‰)
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Ossicles (์ด์†Œ๊ณจ)
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Cochlear Duct (๋‹ฌํŒฝ์ด๊ด€)
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Phase Distortion
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Electric Guitar
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Overdrive
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Effector
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Bitrate
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Block Noise
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Digital Artifact
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Synthesizer
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Hiss
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Hum
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Clipping Point
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Norminal Level
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S/PDIF
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ASIO
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Core Audio
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Latency
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Word Clock
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Preamplifier
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Acustic Guitar
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Plug-In
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Studio
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Low Frequency Oscillator - LFO
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Subtractive Synthesis
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Arpeggio
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Polyphony
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Pure Tone
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Non-Destructive Editing (๋น„ํŒŒ๊ดด ํŽธ์ง‘)
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Foley
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Sound Effects - SFX
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One-shot
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Layering
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Sidechain
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Dialog
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Ducking
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Asset
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Non-diegetic
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On-screen
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Off-screen
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Extra-diegetic
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Mickey Mousing
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Audio Bridge
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L-Cut
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J-Cut
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Leitmotif
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Walla
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Granular Synthesis
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Sweetener
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Drone
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Braam
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Riser
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Morphing
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Soundscape
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Whoosh
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Impact
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Squelch
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Stinger
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Rumble
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Glitch
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Filter Sweep
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Reverse
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Room Tone
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Background Noise
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Post Production
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XLR
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Sub Woofer
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Driver
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Unit
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Enclosure
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Capacitor
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Dynamic Speaker
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Woofer
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Recording
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Mixing
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Mastering
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Dynamic Audio Processor - DSP
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Fast Fourier Transform - FFT
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Bit Crusher
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Buffer
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Ambisonics
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Dolby Atmos
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Spherical Harmonics
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Mono
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Stereo
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SoundField
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Envelope Tracker
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Envelope Follower
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Semitone
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Peak Programme Meter - dBPPM
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Speech Interference Level - SIL
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Voltage - V (์ „์••)
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Impedance - ฮฉ
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Peak
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Linear (์„ ํ˜•)
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Timbre (์Œ์ƒ‰)
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Resonance (๊ณต์ง„)
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Formant
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phon
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Transister
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Fundamental RMS
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Oscillator
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Oversampling
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Filter
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Limiter
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Sample Peak
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Jitter
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ISO 226
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Convolution Reverb
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Gate
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Expander
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De-Esser
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Ratio (Parameter)
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Knee (Parameter)
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Attack (Parameter)
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Decay (Parameter)
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Sustain (Parameter)
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Release (Parameter)
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Square Wave (์‚ฌ๊ฐํŒŒ)
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Saw Wave (ํ†ฑ๋‹ˆํŒŒ)
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Triangle Wave (์‚ผ๊ฐํŒŒ)
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Pulse Wave
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White Noise (๋ฐฑ์ƒ‰ ์žก์Œ)
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Pink Noise
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Frequency Response
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Brownian Motion (๋ธŒ๋ผ์šด ์šด๋™)
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Octave
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Cent
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Digital Signal Process
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Saturation
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Vibrato
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Intonation
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Drift
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Format
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Sample Rate
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Microphone
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Dynamic Microphone
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Condenser Microphone
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Ribbon Microphone
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Omni-Directional (๋ฌด์ง€ํ–ฅ์„ฑ)
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Super Cardioid (์ดˆ์ง€ํ–ฅ์„ฑ)
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Shotgun Microphone
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Lavalier Microphone
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High-pass Filter
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Low-pass Filter
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Band-pass Filter
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Band-stop Filter
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Notch Filter
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Shelving Filter
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Peak Filter
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Bell Filter
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Q Factor
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Cutoff Frequency
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Center Frequency
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Pad
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Uni-Directional (๋‹จ์ผ์ง€ํ–ฅ์„ฑ)
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Bi-Directional (์–‘์ง€ํ–ฅ์„ฑ)
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Proximity Effect (๊ทผ์ ‘ ํšจ๊ณผ)
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Off-axis Coloration (์˜คํ”„์ถ• ์ฐฉ์ƒ‰)
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Inverse-square Law (์—ญ์ œ๊ณฑ ๋ฒ•์น™)
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Polar Pattern (์ง€ํ–ฅ์„ฑ ํŒจํ„ด)
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Head-related Transfer Function
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Distance Attenuation
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Room Modes
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Boundary Effect
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Doppler Effect
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Lombard Effect
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Transient Reponse
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Sensitivity
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Electret Condenser Microphone
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Dummy Head
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Stereo Microphone
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Shock Mount
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Pop Filter
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Windscreen
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3:1 Microphone Rule
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X/Y Coincident Pair
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M/S Mid Side Technique
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Electrodynamic Speaker Drive
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Crossover
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Loudspeaker Enclosure
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Loudspeaker
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Nearfield Speaker
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Headphone
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Full Range Speaker
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3-way Speaker
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Graphic Equalizer
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Parametric Equalizer
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Dynamic Equalizer
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Enhancer
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Variable-Mu Compressor
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VCA Compressor
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FET Compressor
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Optical Compressor
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Digital Compressor
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Hold (Parameter)
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Gain Reduction Meter - GR
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Make-up Gain (Parameter)
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Stereo Compressor
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Multiband Compressor
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Sidechain
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De-noiser
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Hall (Parameter)
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Plate (Parameter)
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Room (Parameter)
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Ambience (Parameter)
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Chamber (Parameter)
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Spring (Parameter)
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Gate (Parameter)
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Size (Parameter)
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Pre-Delay (Parameter)
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Early Reflection (Parameter)
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Diffusion (Parameter)
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Wet/Dry (Parameter)
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Doubling
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Echo
Load more
Introduction
ย 

์ •์˜

Gain์€ ์‹ ํ˜ธ์˜ ํฌ๊ธฐ๋ฅผ ์–ผ๋งˆ๋‚˜ ์ฆํญํ•˜๊ฑฐ๋‚˜ ๊ฐ์‡ ํ•˜๋Š”์ง€๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š” ๋น„์œจ ๋˜๋Š” ๊ทธ ๊ฐ’์„ ํ‘œํ˜„ํ•˜๋Š” ์ฒ™๋„์ด๋‹ค.

์„ค๋ช…

Gain ๊ฐœ๋…์€ ์ดˆ๊ธฐ ์ „๊ธฐ ํšŒ๋กœ์—์„œ ์‹ ํ˜ธ๋ฅผ ์ฆํญํ•˜๊ธฐ ์œ„ํ•ด ๊ฐœ๋ฐœ๋œ ์ง„๊ณต๊ด€, ํŠธ๋žœ์ง€์Šคํ„ฐ ์ฆํญ๊ธฐ ์ด๋ก ์—์„œ ์ถœ๋ฐœํ–ˆ๋‹ค.
์ดํ›„ ์˜ค๋””์˜ค, ํ†ต์‹ , ์ „์ž ์‹œ์Šคํ…œ ์ „์ฒด๋กœ ํ™•์žฅ๋˜๋ฉฐ, ์ž…๋ ฅ๊ณผ ์ถœ๋ ฅ์˜ ๊ด€๊ณ„๋ฅผ ๋‚˜ํƒ€๋‚ด๋Š” ํ•ต์‹ฌ ๋‹จ์œ„๋กœ ์ž๋ฆฌ์žก์•˜๋‹ค.
Gain์€
๐Ÿ“„
Voltage - V (์ „์••)
,
๐Ÿ“„
Ampere - A (์ „๋ฅ˜)
,
๐Ÿ“„
Power - W (์ „๋ ฅ)
๋“ฑ ๋‹ค์–‘ํ•œ ํ˜•ํƒœ๋กœ ์ •์˜๋˜์ง€๋งŒ, ํ˜„๋Œ€ ์˜ค๋””์˜ค, DSP์—์„œ๋Š” ๋ณดํ†ต
๐Ÿ“„
Decibel - dB
๊ธฐ๋ฐ˜์œผ๋กœ ์ฆํญ ๋˜๋Š” ๊ฐ์‡ ๋Ÿ‰์„ ํ‘œํ˜„ํ•œ๋‹ค.

์›๋ฆฌ

Gain์˜ ์›๋ฆฌ๋Š” ์ž…๋ ฅ ์‹ ํ˜ธ์™€ ์ถœ๋ ฅ ์‹ ํ˜ธ์˜ ๋น„์œจ์„ ํ†ตํ•ด ์‹œ์Šคํ…œ์˜ ๋™์ž‘ ์ •๋„๋ฅผ ์ˆ˜ํ•™์ ์œผ๋กœ ๊ทœ์ •ํ•˜๋Š” ๊ฒƒ์— ๊ธฐ๋ฐ˜ํ•œ๋‹ค.
ย 
  1. Gain์€ ์ถœ๋ ฅ/์ž…๋ ฅ ๋น„์œจ์„ ์˜๋ฏธํ•˜๋ฉฐ, ์ด ๋น„์œจ์ด 1๋ณด๋‹ค ํฌ๋ฉด ์ฆํญ, ์ž‘์œผ๋ฉด ๊ฐ์‡ ๊ฐ€ ๋ฐœ์ƒํ•œ๋‹ค.
  1. ์ธ๊ฐ„์˜ ์ฒญ๊ฐ๊ณผ ์‹œ์Šคํ…œ์˜ ๋™์ž‘ ๋ฒ”์œ„๊ฐ€ ๋กœ๊ทธ์ ์ด๊ธฐ ๋•Œ๋ฌธ์— Gain์€ ๋Œ€๋ถ€๋ถ„ dB ๋‹จ์œ„๋กœ ํ‘œํ˜„๋œ๋‹ค.
  1. ์ „์•• ๊ธฐ๋ฐ˜ ์‹ ํ˜ธ์—์„œ Gain์€ ์ง„ํญ ๋น„์œจ์ด๋ฏ€๋กœ 20ยทlog10 ๋ณ€ํ™˜์„ ์‚ฌ์šฉํ•˜๊ณ , ์ „๋ ฅ ๊ธฐ๋ฐ˜์—์„œ๋Š” 10ยทlog10 ๋ณ€ํ™˜์„ ์‚ฌ์šฉํ•œ๋‹ค.
  1. Gain์€ ์ฆํญ๊ธฐ๋ฟ ์•„๋‹ˆ๋ผ EQ, ํ•„ํ„ฐ, ์ปดํ”„๋ ˆ์„œ, ๋ฆฌ๋ฏธํ„ฐ ๊ฐ™์€ ๋ชจ๋“  DSP ์š”์†Œ์˜ ์ถœ๋ ฅ ๋ ˆ๋ฒจ ๋ณ€ํ™”๋ฅผ ๊ทœ์ •ํ•˜๋Š” ๊ธฐ๋ณธ ํŒŒ๋ผ๋ฏธํ„ฐ์ด๋‹ค.
  1. Gain์˜ ๋ณ€ํ™”๋Š” ์‹ ํ˜ธ์˜ Amplitude์— ์ง์ ‘ ์˜ํ–ฅ์„ ๋ฏธ์น˜๋ฉฐ, ์‹ ํ˜ธ์˜ Headroom, Clipping, ๋…ธ์ด์ฆˆ ํ”Œ๋กœ์–ด ๋“ฑ์˜ ํ’ˆ์งˆ ์š”์†Œ์™€ ๊ธด๋ฐ€ํžˆ ์—ฐ๊ฒฐ๋œ๋‹ค.
  1. ์‹œ์Šคํ…œ Gain ๊ตฌ์กฐ๋Š” ์ง๋ ฌ, ๋ณ‘๋ ฌ ๊ฒฐํ•ฉ ์‹œ ๋กœ๊ทธ ์Šค์ผ€์ผ์˜ ๋ง์…ˆ ํ˜•ํƒœ๋กœ ๋‹จ์ˆœํ™” ๋˜์ง€๋งŒ, ์‹ค์ œ ์‹ ํ˜ธ ๋ ˆ๋ฒจ์˜ ๋ฌผ๋ฆฌ์  ํ•ฉ์„ฑ์€ ๋ฐ˜๋“œ์‹œ
    ๐Ÿ“„
    Linear (์„ ํ˜•)
    ์—ฐ์‚ฐ ๊ธฐ๋ฐ˜์œผ๋กœ ํ™•์ธํ•ด์•ผ ํ•œ๋‹ค.

๊ตฌ์กฐ

๊ธฐ๋ณธ Gain ๋น„์œจ

Gain = Vout / Vin

์ „์•• ๊ธฐ๋ฐ˜ dB Gain

G(dB) = 20 ยท log10(Vout / Vin)

์ „๋ ฅ ๊ธฐ๋ฐ˜ dB Gain

G(dB) = 10 ยท log10(Pout / Pin)

Gain ์—ญ๋ณ€ํ™˜(๋ฆฌ๋‹ˆ์–ด ๊ฐ’)

LinearGain = 10^(G(dB) / 20)

Gain ํ•ฉ์‚ฐ

G_total(dB) = G1 + G2 + G3 ...

์˜ˆ์‹œ

์Œ์•… ๋ฏน์‹ฑ

  • ๋ณด์ปฌ ํŠธ๋ž™์˜ ์ž…๋ ฅ Gain์„ ์กฐ์ •ํ•ด ์ปดํ”„๋ ˆ์„œ๊ฐ€ ์ ์ ˆํ•œ ๋ ˆ๋ฒจ์—์„œ ๋™์ž‘ํ•˜๋„๋ก ์„ธํŒ…ํ•œ๋‹ค.
  • ์•…๊ธฐ ๊ฐ„ ๋ฐธ๋Ÿฐ์Šค๋ฅผ ๋งž์ถœ ๋•Œ Gain์€ ๊ฐ ํŒŒํŠธ์˜ ์กด์žฌ๊ฐ๊ณผ ํ—ค๋“œ๋ฃธ์„ ๊ฒฐ์ •ํ•œ๋‹ค.

๋ผ์ด๋ธŒ ์Œํ–ฅ

  • ๋งˆ์ดํฌ ํ”„๋ฆฌ์•ฐํ”„ Gain ์กฐ์ ˆ์€ ํ”ผ๋“œ๋ฐฑ์˜ ์œ„ํ—˜, ๋…ธ์ด์ฆˆ ํ”Œ๋กœ์–ด, ํ—ค๋“œ๋ฃธ์„ ๋™์‹œ์— ๊ด€๋ฆฌํ•˜๋Š” ํ•ต์‹ฌ ๋‹จ๊ณ„์ด๋‹ค.
  • ์ฝ˜์†”์—์„œ ์ฑ„๋„ Gian์„ ์ž˜๋ชป ์˜ฌ๋ฆฌ๋ฉด ํด๋ฆฌํ•‘์ด ๋ฐœ์ƒํ•˜์—ฌ ์ „์ฒด ๋ฏน์Šค ํ’ˆ์งˆ์ด ๋–จ์–ด์ง„๋‹ค.

์ „์ž ์žฅ๋น„ / ์ฆํญ ํšŒ๋กœ

  • ํŠธ๋žœ์ง€์Šคํ„ฐ ์•ฐํ”„๋Š” ํŠน์ • ๋ฐ”์ด์–ด์Šค ์กฐ๊ฑด์—์„œ ์ผ์ •ํ•œ ์ „์•• Gain ํŠน์„ฑ์„ ๊ฐ€์ง„๋‹ค.
  • RF ํ†ต์‹  ์žฅ๋น„์—์„œ๋Š” Low-Noise Amplifier(LNA)์˜ Gain์ด ์ˆ˜์‹  SNR์„ ๊ฒฐ์ •ํ•œ๋‹ค.

DSP ์•Œ๊ณ ๋ฆฌ์ฆ˜

  • ์ปดํ”„๋ ˆ์„œ์˜ Makeup Gain์€ ๊ฐ์‡ ๋œ ์‹ ํ˜ธ๋ฅผ ๋‹ค์‹œ ์ ์ ˆํ•œ ์ถœ๋ ฅ ๋ ˆ๋ฒจ๋กœ ์˜ฌ๋ฆฐ๋‹ค.
  • ํ•„ํ„ฐ์˜ ํŠน์ • ๋Œ€์—ญ์—์„œ ยฑdB Gain์„ ์ œ์–ดํ•˜์—ฌ ์ฃผํŒŒ์ˆ˜ ์‘๋‹ต์„ ์žฌ์„ค๊ณ„ํ•œ๋‹ค.

๋…น์Œ ์‹œ์Šคํ…œ

  • ์˜ค๋””์˜ค ์ธํ„ฐํŽ˜์ด์Šค์˜ ํ”„๋ฆฌ์•ฐํ”„ Gain์„ ๋„ˆ๋ฌด ๋‚ฎ๊ฒŒ ํ•˜๋ฉด ์‹ ํ™• ๋…ธ์ด์ฆˆ ํ”Œ๋กœ์–ด์— ๋ฌปํžŒ๋‹ค.
  • ๋„ˆ๋ฌด ๋†’๊ฒŒ ํ•˜๋ฉด ADC ์ž…๋ ฅ๋‹จ์—์„œ 0 dBFS๋ฅผ ์ดˆ๊ณผํ•ด ๋””์ง€ํ„ธ ํด๋ฆฌํ•‘์ด ๋ฐœ์ƒํ•œ๋‹ค.

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