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Comb Filtering

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Isotropic Gain - dBi
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Sound Power, Acustic Power (음ν–₯ νŒŒμ›Œ)
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Signal-to-Noise Ratio - SNR (μ‹ ν˜Έ λŒ€ μž‘μŒλΉ„)
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Total Harmonic Distortion - THD
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Sine Wave (μ •ν˜„νŒŒ)
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Mode of Vibration (λΉ„μ‘°ν™” λͺ¨λ“œ)
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Fletcher-Munson Curve
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ITU-R BS.1770
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Equal Loudness Contour (등청감곑선)
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Headroom
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Noise Floor
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Noise (작음)
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Nyquist Theorem (λ‚˜μ΄ν€΄μŠ€νŠΈ 이둠)
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Effective Number of Bits - ENOB
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Sampling
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Inverse-square Law (μ—­μ œκ³± 법칙)
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Polar Pattern (μ§€ν–₯μ„± νŒ¨ν„΄)
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Gate (Parameter)
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Pre-Delay (Parameter)
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Early Reflection (Parameter)
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Diffusion (Parameter)
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Wet/Dry (Parameter)
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Doubling
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Echo
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Introduction
Β 

μ •μ˜

μ›μŒ μ‹ ν˜Έμ— Time
πŸ“„
Delay
κ°€ λ°œμƒν•œ λ™μΌν•œ 볡제 μ‹ ν˜Έκ°€ λ”ν•΄μ§€λ©΄μ„œ νŠΉμ •
πŸ“„
Frequency - Hz (주파수)
λŒ€μ—­λ“€μ΄ 주기적으둜 μƒμ‡„λ˜κ±°λ‚˜ μ¦ν­λ˜μ–΄
πŸ“„
Frequency Response
곑선이 머리빗 λͺ¨μ–‘을 λ„λŠ” ν˜„μƒ ν˜Ήμ€ κ·Έ Signal Processing Filter이닀.

μ„€λͺ…

1930λ…„λŒ€ 톡신망과 μ˜ν™” λ™μ‹œ λ…ΉμŒ ν˜„μž₯μ—μ„œ Microphone 두 λŒ€μ— λ“€μ–΄μ˜€λŠ” μ†Œλ¦¬μ˜ 도달 μ‹œκ°„μ°¨λ‘œ 인해 처음 μΈμ§€λœ 물리적 μ™œκ³‘ ν˜„μƒμ΄λ‹€. μ•„λ‚ λ‘œκ·Έ λ°œμ „ μ΄ν›„μ—λŠ” 이 Delay time을 μ˜λ„μ μœΌλ‘œ λ―Έμ„Έν•˜κ²Œ μ‘°μ ˆν•˜μ—¬
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Flanger
λ‚˜
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Chorus
같은 특수 효과λ₯Ό λ§Œλ“œλŠ” 핡심 μ•Œκ³ λ¦¬μ¦˜μœΌλ‘œ μ •λ¦½λ˜μ—ˆλ‹€.
μ›μŒ μ‹ ν˜Έμ™€ Delayed된 μ‹ ν˜Έμ˜
πŸ“„
Phase - Ο† (μœ„μƒ)
κ°€ κ²ΉμΉ˜λŠ” 곳은 μ†Œλ¦¬κ°€ 증폭되고 Phaseκ°€ μ™„μ „νžˆ λ’€μ§‘λŠ” 곳은 μ†Œλ¦¬κ°€ μ‚¬λΌμ§€λŠ” Interference ν˜„μƒμ΄ Frequency Spectrum μ „λ°˜μ— 걸쳐 μΌμ •ν•œ κ°„κ²©μœΌλ‘œ λ¬΄ν•œνžˆ λ°œμƒν•œλ‹€. ν˜„μ—… Audio Pipelineμ—μ„œλŠ” λ™μ‹œλ…ΉμŒμ‹œ λ°˜λ“œμ‹œ μœ„μƒμ •λ ¬μ„ ν™•μΈν•˜μ—¬ 이 Filtering ν˜„μƒμœΌλ‘œ μΈν•œ Tone μ™œκ³‘μ„ 물리적으둜 λ°©μ§€ν•˜λŠ” 것이 κ°€μž₯ 기초적인 원칙이닀.

원리

  1. Time Delay 볡제
    1. μ›μŒ μ‹ ν˜Έλ₯Ό Millisecond λ‹¨μœ„λ‘œ λ―Έμ„Έν•˜κ²Œ μ§€μ—°μ‹œν‚¨ λ’€ λ‹€μ‹œ μ›λž˜μ˜ Signal Path에 ν•©μ‚°ν•˜μ—¬ 물리적인 νŒŒλ™ Interference ν™˜κ²½μ„ μΈμœ„μ μœΌλ‘œ μ‘°μ„±ν•œλ‹€.
  1. Constructive Interference 증폭
    1. 두 νŒŒν˜•μ˜ Phaseκ°€ μ •ν™•νžˆ 360도 배수둜 μΌμΉ˜ν•˜λŠ” νŠΉμ • 주파수 λŒ€μ—­μ—μ„œλŠ” μ—λ„ˆμ§€κ°€ μˆ˜ν•™μ μœΌλ‘œ μ™„λ²½ν•˜κ²Œ 더해져 μ›λž˜λ³΄λ‹€ μ΅œλŒ€ 6 dBκΉŒμ§€ 진폭 레벨이 컀진닀.
  1. Destructive Interference μ†Œλ©Έ
    1. Delayed Signal의 Phaseκ°€ 원본과 μ •ν™•νžˆ 180도 배수둜 μ—‡κ°ˆλ¦¬λŠ” 주파수 λŒ€μ—­μ—μ„œλŠ” μ–‘κ³Ό 음의 Acustic Energyκ°€ 맹렬히 μΆ©λŒν•˜μ—¬ ν•΄λ‹Ή λŒ€μ—­μ˜ μ†Œλ¦¬κ°€ μ™„λ²½ν•˜κ²Œ 0으둜 μ†Œλ©Έν•˜λŠ”
      πŸ“„
      Notch Filter
      ν˜„μƒμ΄ λ°œμƒν•œλ‹€.
  1. Harmonic Distortion λ°œμƒ
    1. 상쇄와 증폭이 λ²ˆκ°ˆμ•„ μΌμ–΄λ‚˜λŠ” 주파수 간격이 κΈ°λ³Έ Delay Time의 μ—­μˆ˜μ— λΉ„λ‘€ν•˜μ—¬ μΌμ •ν•œ λΉ—μ‚΄ κ°„κ²©μœΌλ‘œ λ‚˜νƒ€λ‚˜λ©° 이둜 인해 μ›λž˜ μ•…κΈ°κ°€ κ°€μ§„ 고유의
      πŸ“„
      Harmonics (배음)
      ꡬ쑰가 ν›Όμ†λ˜κ³  μ°¨κ°€μš΄ κΈˆμ†μ„± 질감이 λ§μž…ν˜€μ§„λ‹€.

ꡬ쑰

Feedforward Comb Filter μˆ˜ν•™ 연산식

y[n]=x[n]+Ξ±x[nβˆ’K]y[n] = x[n] + \alpha x[n-K]

μ˜ˆμ‹œ

Drum Multi-mic Phase Alignment

Snare Drum을 λ…ΉμŒν•  λ•Œ Top
πŸ“„
Microphone
κ³Ό Bottom 마이크의 물리적 거리 차이둜 인해 ν•„μ—°μ μœΌλ‘œ Millisecond λ‹¨μœ„μ˜ 도달 μ‹œκ°„ Delayκ°€ λ°œμƒν•œλ‹€. 이λ₯Ό κ·ΈλŒ€λ‘œ Mixing Bus에 ν•©μΉ˜λ©΄ Interference ν˜„μƒμ΄ λ°œμƒν•˜μ—¬ Snare 특유의 μ•Œλ§Ήμ΄ μžˆλŠ” 타격감이 νŒŒκ΄΄λ˜λ―€λ‘œ
πŸ“„
Digital Audio Workstation - DAW
λ‚΄λΆ€μ—μ„œ 두 νŠΈλž™μ˜ νŒŒν˜• μ‹œμž‘μ μ„ Sample λ‹¨μœ„λ‘œ μ™„λ²½ν•˜κ²Œ 당겨 μ •λ ¬ν•˜κ±°λ‚˜ Phase Invert μŠ€μœ„μΉ˜λ₯Ό μ‘°μž‘ν•˜μ—¬ 상쇄λ₯Ό 물리적으둜 ν•΄κ²°ν•œλ‹€.

Flanger λ³€μ‘° μ‚¬μš΄λ“œ λ””μžμΈ

Guitar Sound Design κ³Όμ •μ—μ„œ 원본 μ‹ ν˜Έμ— κ·Ήλ„λ‘œ 짧은 Delayed Signal을 λ³‘λ ¬λ‘œ λ”ν•˜κ³ 
πŸ“„
Low Frequency Oscillator - LFO
λ₯Ό μ΄μš©ν•΄ κ·Έ Delay Time을 λŠμž„μ—†μ΄ μš”λ™μΉ˜κ²Œ κ΅¬λ™ν•œλ‹€. λΉ—μ‚΄ 무늬 λͺ¨μ–‘μ˜ λΎ°μ‘±ν•œ 상쇄 λŒ€μ—­μ΄ Frequency Spectrum μœ„λ₯Ό 쒌우둜 거칠게 μ“Έκ³  μ§€λ‚˜κ°€λ©΄μ„œ 제트기 엔진이 λ‚ μ•„κ°€λŠ” λ“―ν•œ κ°•λ ¬ν•˜κ³  μ‚¬μ΄ν‚€λΈλ¦­ν•œ Flanger μ‚¬μš΄λ“œλ₯Ό μ°½μΆœν•˜λŠ” ν•„μˆ˜ νŒŒμ΄ν”„λΌμΈμ΄λ‹€.

Live Room Acoustic ν™˜κ²½ μ œμ–΄

Monitor Speakerμ—μ„œ 일차적으둜 λ°©μ‚¬λœ Direct Sound와 Control Room λ’·λ²½ μ½˜ν¬λ¦¬νŠΈμ— λΆ€λ”ͺν˜€ 수 Millisecond 늦게 Engineer의 청각에 λ„λ‹¬ν•˜λŠ” λ°˜μ‚¬μŒμ΄ 쒁은 곡간 λ‚΄λΆ€μ—μ„œ κ²°ν•©ν•œλ‹€. 이 ν˜„μƒμœΌλ‘œ 인해 λͺ¨λ‹ˆν„°λ§ ν™˜κ²½μ˜ 전체 주파수 응닡 곑선이 μ‹¬κ°ν•˜κ²Œ μ™œκ³‘λ˜λ―€λ‘œ 뒷벽에 Bass Trapμ΄λ‚˜ 고밀도 흑음재λ₯Ό μ„€μΉ˜ν•˜μ—¬ λ°˜μ‚¬μŒ μ—λ„ˆμ§€λ₯Ό μ†Œλ©Έμ‹œμΌœ μ •ν™•ν•œ λ―Ήμ‹± 레퍼런슀λ₯Ό ν˜„μ—…μ—μ„œ ν™•λ³΄ν•œλ‹€.

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