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Dialogue Voice - DV

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Sound Design
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Unreal Engine
Acustic Theory
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2-way Speaker
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A/B Spaced Pair
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Additive Synthesis
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Aliasing
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Ambience
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Ampere - A (μ „λ₯˜)
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Amplitude (진폭)
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Analog-to-Digital Converter - ADC
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Anti-Aliasing
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ATSC A/85
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Auditory Illusion (청각 μ°©μ‹œ)
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Binaural Hearing (양이 μ²­μ·¨)
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Bit
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Bit Depth
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Bit Error Rate - BER
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Brown Noise
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Chiptune
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Clipping
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Clock
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Cocktail Party Effect (μΉ΅ν…ŒμΌ νŒŒν‹° 효과)
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Comb Filtering
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Convolution
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Crest Factor
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Damping (감쇠)
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dBm
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dBu
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dBV
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dBW
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Decibel - dB
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Diaphragm (μ§„λ™νŒ)
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Diegetic
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Digital Audio Interface
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Digital Audio Workstation - DAW
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Digital-to-Analog Converter - DAC
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Dipole Gain - dBd
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Distortion (μ™œκ³‘)
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Dithering
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Downsampling
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Dynamic Range - DR
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EBU R128
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Loudness - LU
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Frequency - Hz (주파수)
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Pitch
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Fundamental Frequency - F0 (기본 주파수)
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Harmonics (배음)
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Inharmonics (λΉ„λ°°μŒ)
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Overtone (μƒμŒ)
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Fourier Transform (푸리에 λ³€ν™˜)
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Period - T (μ£ΌκΈ°)
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Phase - Ο† (μœ„μƒ)
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In-Phase (동상)
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Out-of-Phase (역상)
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Polarity (κ·Ήμ„±)
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Wavelength - Ξ» (파μž₯)
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Envelope - ENV
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Transient - TR
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Power - W (μ „λ ₯)
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Unity Gain
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Gain
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Sound Pressure Level - dB SPL
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Full Scale - dBFS
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True Peak - dBTP
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Hearing Level - dB HL
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Weighting Filters - A / B / C Weighting
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Loudness Units relative to Full Scale - LUFS
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Loudness K-weighted relative to Full Scale - LKFS
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Loudness Range - LRA
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Isotropic Gain - dBi
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Sound Power, Acustic Power (음ν–₯ νŒŒμ›Œ)
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Signal-to-Noise Ratio - SNR (μ‹ ν˜Έ λŒ€ μž‘μŒλΉ„)
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Total Harmonic Distortion - THD
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Root Mean Square - RMS
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Resistance - R (μ €ν•­)
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Sine Wave (μ •ν˜„νŒŒ)
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Mode of Vibration (λΉ„μ‘°ν™” λͺ¨λ“œ)
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Fletcher-Munson Curve
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ITU-R BS.1770
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Equal Loudness Contour (등청감곑선)
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Headroom
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Noise Floor
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Noise (작음)
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Nyquist Theorem (λ‚˜μ΄ν€΄μŠ€νŠΈ 이둠)
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Sampling
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Quantization (μ–‘μžν™”)
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Hi-Fi
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Parabolic Microphone
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Measurement Microphone
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Transmission Medium (맀질)
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Wave (νŒŒλ™)
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Low Frequency Oscillator - LFO
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Subtractive Synthesis
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Pure Tone
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Foley
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Non-diegetic
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Room Tone
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Peak Programme Meter - dBPPM
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Speech Interference Level - SIL
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Voltage - V (μ „μ••)
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Impedance - Ξ©
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Linear (μ„ ν˜•)
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Formant
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phon
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Fundamental RMS
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Oversampling
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Sample Peak
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Jitter
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ISO 226
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Square Wave (μ‚¬κ°νŒŒ)
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Saw Wave (ν†±λ‹ˆνŒŒ)
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Triangle Wave (μ‚Όκ°νŒŒ)
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Pulse Wave
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Pink Noise
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Sample Rate
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Inverse-square Law (μ—­μ œκ³± 법칙)
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Polar Pattern (μ§€ν–₯μ„± νŒ¨ν„΄)
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X/Y Coincident Pair
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M/S Mid Side Technique
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Gain Reduction Meter - GR
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Introduction
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μ •μ˜

Unreal Engine λ‚΄λΆ€μ—μ„œ νŠΉμ • μΊλ¦­ν„°μ˜ κ³ μœ ν•œ 물리적 μŒμ„± 데이터λ₯Ό μ‹λ³„ν•˜κ³  λ‹€κ΅­μ–΄ μŒμ„± 좜λ ₯κ³Ό μžλ§‰ μ‹œμŠ€ν…œμ˜ 근본적인 κΈ°μ€€μ μœΌλ‘œ μž‘λ™ν•˜λŠ” Data Asset이닀.

μ„€λͺ…

κ³Όκ±° κ²Œμž„ 개발 ν™˜κ²½μ—μ„œλŠ” λŒ€μ‚¬ νŒŒμΌλ“€μ„ λ‹¨μˆœν•œ Sound Wave 객체둜 μ·¨κΈ‰ν•˜μ—¬ μ„±μš° ꡐ체 μ‹œ 수천 개의 νŒŒμΌμ„ 일일이 μˆ˜μ •ν•΄μ•Ό ν•˜λŠ” μ‹¬κ°ν•œ λΉ„νš¨μœ¨μ„ μ΄ˆλž˜ν–ˆλ‹€.
Epic GamesλŠ” μˆ˜λ§Žμ€ λŒ€μ‚¬ μ˜€λ””μ˜€λ₯Ό ν™”μžλΌλŠ” 논리적 주체 λ‹¨μœ„λ‘œ λ¬Άμ–΄ μ²΄κ³„μ μœΌλ‘œ 관리할 수 μžˆλ„λ‘ Dialogue Voice 체계λ₯Ό μ—”μ§„ 코어에 λ„μž…ν–ˆλ‹€.
이 μ‹œμŠ€ν…œμ€ 남성과 μ—¬μ„± 같은 성별 정보와 λ‹¨μˆ˜μ™€ 볡수 같은 문법적 νŠΉμ„±μ„ λ©”νƒ€λ°μ΄ν„°λ‘œ ν¬ν•¨ν•˜μ—¬ 동적인 λ¬Έλ§₯ 기반 λŒ€μ‚¬ 좜λ ₯ μ‹œμŠ€ν…œμ„ μ™„λ²½ν•˜κ²Œ μ§€μ›ν•œλ‹€.
ν˜„μ—… Audio Pipelineμ—μ„œλŠ”
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Dialogue Wave - DW
와 κ°•λ ₯ν•˜κ²Œ κ²°ν•©ν•˜μ—¬ 주인곡의 λͺ©μ†Œλ¦¬ 톀을 μΌκ΄„μ μœΌλ‘œ μ œμ–΄ν•˜κ³  νŠΉμ • μ„±μš°μ˜ μŒμ„± 파일만 μ •ν™•ν•˜κ²Œ κ΅μ²΄ν•˜λŠ” 쀑앙 ν†΅μ œμ†Œ 역할을 μˆ˜ν–‰ν•œλ‹€.

원리

  1. ν™”μž 메타데이터 μΊ‘μŠν™”
    1. κ°œλ³„ 캐릭터가 κ°€μ§€λŠ” κ³ μœ ν•œ 성별 정보와 문법적 수치 데이터λ₯Ό λ‚΄λΆ€ λ³€μˆ˜λ‘œ μΊ‘μŠν™”ν•˜μ—¬ μ˜€λ””μ˜€ λ Œλ”λ§ μ‹œ 논리적인 μ°Έμ‘° 데이터λ₯Ό μ‹œμŠ€ν…œμ— μ¦‰κ°μ μœΌλ‘œ μ œκ³΅ν•œλ‹€.
  1. Dialogue Wave 바인딩
    1. μ‹€μ œ μ˜€λ””μ˜€ 데이터λ₯Ό λ‹΄κ³  μžˆλŠ” Dialogue Wave λ‚΄λΆ€μ˜ ν™”μž μŠ¬λ‘―μ— ν• λ‹Ήλ˜μ–΄ ν˜„μž¬ λˆ„κ°€ λŒ€μ‚¬λ₯Ό λ°œν™”ν•˜κ³  μžˆλŠ”μ§€ μ˜€λ””μ˜€ μ‹œμŠ€ν…œμ— λͺ…ν™•νžˆ μ„ μ–Έν•œλ‹€.
  1. λ¬Έλ§₯ 기반 논리 λΆ„κΈ° 처리
    1. ν™”μžμ™€ 청자의 속성을 μˆ˜ν•™μ μœΌλ‘œ ꡐ차 κ²€μ¦ν•˜μ—¬ λ™μΌν•œ λŒ€μ‚¬ ν˜ΈμΆœμ΄λΌλ„ μƒλŒ€λ°©μ˜ 성별 μƒνƒœμ— 따라 μ™„μ „νžˆ λ‹€λ₯Έ μ˜€λ””μ˜€ νŒŒμΌμ„ 좜λ ₯ν•˜λ„λ‘ μ‹œμŠ€ν…œμ μœΌλ‘œ λΆ„κΈ°ν•œλ‹€.
  1. λ‹€κ΅­μ–΄ Localization 일괄 μ œμ–΄
    1. λ‹€κ΅­μ–΄ μŒμ„± νŒ©μ„ μ μš©ν•  λ•Œ μ½”λ“œλ² μ΄μŠ€ μˆ˜μ • 없이 ν™”μž Asset에 μ—°κ²°λœ 경둜만 μ–Έμ–΄λ³„λ‘œ μΉ˜ν™˜ν•˜μ—¬ κΈ€λ‘œλ²Œ λŸ°νƒ€μž„ μ–Έμ–΄ 변경을 λ§€λ„λŸ½κ²Œ μ§€μ›ν•œλ‹€.
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ꡬ쑰

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μ˜ˆμ‹œ

동적 μƒν˜Έμž‘μš© λŒ€μ‚¬ μ˜€λ””μ˜€ λΆ„κΈ°

주인곡이 상인 NPCμ—κ²Œ 말을 κ±Έ λ•Œ μƒμΈμ˜ Dialogue Voice 성별이 남성인지 여성인지 엔진이 νŒλ³„ν•œλ‹€. λ™μΌν•œ 인사말을 ν˜ΈμΆœν•˜λ”λΌλ„ μ‹œμŠ€ν…œμ΄ 청자의 성별을 λŒ€μ‘°ν•˜μ—¬ λ‚¨μ„±μš©κ³Ό μ—¬μ„±μš© μ˜€λ””μ˜€λ₯Ό μ•Œμ•„μ„œ λ‚˜λˆ„μ–΄ μž¬μƒν•˜λŠ” μžλ™ν™” ꡬ쑰λ₯Ό κ΅¬μΆ•ν•˜μ—¬ μˆ˜μž‘μ—…μ„ λ°°μ œν•œλ‹€.

λ‹€κ΅­μ–΄ μŒμ„± 팩 μ‹€μ‹œκ°„ 파일 ꡐ체

κΈ€λ‘œλ²Œ μ„œλΉ„μŠ€ ν™˜κ²½μ—μ„œ μœ μ €κ°€ ν™˜κ²½ μ„€μ • 메뉴λ₯Ό 톡해 μŒμ„± μ–Έμ–΄λ₯Ό ν•œκ΅­μ–΄μ—μ„œ μ˜μ–΄λ‘œ λ³€κ²½ν•œλ‹€. 엔진은 νŠΉμ • μΊλ¦­ν„°μ˜ Dialogue Voice와 μ—°κ²°λœ 영문 폴더 경둜λ₯Ό μ¦‰μ‹œ μž¬νƒμƒ‰ν•˜μ—¬ 이후 μž¬μƒλ˜λŠ” λͺ¨λ“  λŒ€μ‚¬λ₯Ό μ˜μ–΄ μ„±μš°μ˜ μŒμ„± 파일둜 ꡐ체 좜λ ₯ν•˜λŠ” 무결성을 μœ μ§€ν•œλ‹€.

ꡰ쀑 λ¬΄μž‘μœ„ ν™”μž 속성 ν• λ‹Ή

λŒ€κ·œλͺ¨ μ‹œμž₯을 κ΅¬ν˜„ν•  λ•Œ λͺ¨λ“  NPC κ°μ²΄μ—κ²Œ κ°œλ³„μ μΈ λŒ€μ‚¬ νŒŒμΌμ„ ν• λ‹Ήν•˜λ©΄ μ˜€λ””μ˜€ λ©”λͺ¨λ¦¬κ°€ 폭발적으둜 μ¦κ°€ν•œλ‹€. 단일 ꡰ쀑 μ›…μ„±κ±°λ¦Ό Asset을 λ§ˆλ ¨ν•˜κ³  각 NPC μŠ€ν¬λ„ˆμ— λ¬΄μž‘μœ„ Dialogue Voiceλ₯Ό λΆ€μ—¬ν•˜μ—¬ κ°œλ³„ 객체가 각기 λ‹€λ₯Έ ν”ΌμΉ˜λ‘œ λŒ€μ‚¬λ₯Ό 좜λ ₯ν•˜κ²Œ λ§Œλ“€μ–΄ μ—°μ‚° μžμ›μ„ μ ˆμ•½ν•œλ‹€.

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