๐Ÿ“„

WaveTable Bank

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์ •์˜

Unreal Engine ๋‚ด๋ถ€์—์„œ ๋‹จ์ผ ์ฃผ๊ธฐ ํŒŒํ˜•๋“ค์„ ๋ฐฐ์—ด ํ˜•ํƒœ๋กœ ์ €์žฅํ•˜๊ณ  ๊ด€๋ฆฌํ•˜๋ฉฐ Wavetable ํ•ฉ์„ฑ๊ธฐ๊ฐ€ ์‹ค์‹œ๊ฐ„์œผ๋กœ ํŒŒํ˜•์„ Scanํ•˜์—ฌ ์†Œ๋ฆฌ๋ฅผ ์ƒ์„ฑํ•  ๋•Œ ์›์ฒœ ๋ฐ์ดํ„ฐ๋ฅผ ์ œ๊ณตํ•˜๋Š” ์˜ค๋””์˜ค ๋ฐ์ดํ„ฐ Asset์ด๋‹ค.

์„ค๋ช…

์ดˆ์ฐฝ๊ธฐ Digital
๐Ÿ“„
Synthesizer
์ธ PPG Wave์™€ Waldorf ์‹œ๋ฆฌ์ฆˆ์—์„œ ์‹œ์ž‘๋œ Wavetable ๋ฐฉ์‹์€ ์งง์€ ์ƒ˜ํ”Œ์„ ๋ฐ˜๋ณต ์žฌ์ƒํ•˜์—ฌ ๋ณต์žกํ•œ ๋ฐฐ์Œ ๊ตฌ์กฐ๋ฅผ ํšจ์œจ์ ์œผ๋กœ ๊ตฌํ˜„ํ–ˆ๋‹ค.
ํ•˜๋“œ์›จ์–ด์˜ ๋ฌผ๋ฆฌ์  ํ•œ๊ณ„๋ฅผ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด Software Synthesizer์˜ ํ•ต์‹ฌ ๊ธฐ์ˆ ๋กœ ์ž๋ฆฌ ์žก์•˜์œผ๋ฉฐ Epic Games๋Š” ์ด๋ฅผ ์—”์ง„ ๋‚ด๋ถ€์˜ ์ ˆ์ฐจ์  ์˜ค๋””์˜ค ํ•ฉ์„ฑ ํŒŒ์ดํ”„๋ผ์ธ์— ์ „๊ฒฉ ํ†ตํ•ฉํ–ˆ๋‹ค.
์ด Asset์€ ์ˆ˜๋งŽ์€ ์˜ค๋””์˜ค ํŒŒ์ผ ๋Œ€์‹  ๊ทน๋„๋กœ ์งง์€ ๊ธธ์ด์˜ ํŒŒํ˜• ์กฐ๊ฐ๋“ค์„ ๋ฉ”๋ชจ๋ฆฌ์— ์ƒ์ฃผ์‹œ์ผœ ์‚ฌ์šด๋“œ ๋””์ž์ด๋„ˆ๊ฐ€ Runtime์— ํŒŒํ˜• ์‚ฌ์ด๋ฅผ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ์˜ค๊ฐ€๋ฉฐ ์Œ์ƒ‰์„ ๋ณ€์กฐํ•˜๊ฒŒ ๋•๋Š”๋‹ค.
ํ˜„์—… ํŒŒ์ดํ”„๋ผ์ธ์—์„œ๋Š” MetaSound๋‚˜ WaveTable Synth ์ปดํฌ๋„ŒํŠธ์™€ ๊ฒฐํ•ฉํ•˜์—ฌ ๊ณ ์‚ฌ์–‘ ์˜ค๋””์˜ค Sampling ์—†์ด๋„ ํ’๋ถ€ํ•œ ์งˆ๊ฐ์˜ ์ „์ž์Œ๊ณผ ๋ณ€์น™์ ์ธ ์‚ฌ์šด๋“œ ํšจ๊ณผ๋ฅผ ์ƒ์„ฑํ•˜๋Š” ์›๋ฃŒ ์ €์žฅ์†Œ๋กœ ์ž‘๋™ํ•œ๋‹ค.

์›๋ฆฌ

  1. ๋‹จ์ผ ์ฃผ๊ธฐ ํŒŒํ˜•์˜ ์ธ๋ฑ์‹ฑ ๊ด€๋ฆฌ
    1. ๋งค์šฐ ์งง์€ ๊ธธ์ด์˜ ์˜ค๋””์˜ค ํŒŒํ˜•๋“ค์„ ์ˆœ์ฐจ์ ์ธ ๋ฐฐ์—ด๋กœ ์ •๋ ฌํ•˜๊ณ  ๊ฐ ํŒŒํ˜•์— ๊ณ ์œ ํ•œ ์ฃผ์†Œ๊ฐ’์„ ๋ถ€์—ฌํ•˜์—ฌ ํ•ฉ์„ฑ๊ธฐ๊ฐ€ ํŠน์ • ์œ„์น˜์˜ ์Œ์ƒ‰์„ ์ฆ‰๊ฐ์ ์œผ๋กœ ์ฐธ์กฐํ•˜๊ฒŒ ๋งŒ๋“ ๋‹ค.
  1. ์‹ค์‹œ๊ฐ„ Table Scanning ์—ฐ์‚ฐ
    1. ์žฌ์ƒ ์ค‘์ธ Generator๊ฐ€ ํ…Œ์ด๋ธ” ๋‚ด๋ถ€์˜ ํฌ์ธํ„ฐ๋ฅผ ์ด๋™์‹œํ‚ค๋ฉฐ ํŒŒํ˜•์„ ์ฝ์–ด ๋“ค์ด๋Š” ์ฃผ๊ธฐ๋ฅผ ์กฐ์ ˆํ•จ์œผ๋กœ์จ ๊ณ ์œ ํ•œ
      ๐Ÿ“„
      Frequency - Hz (์ฃผํŒŒ์ˆ˜)
      ์™€ ๋ฐฐ์Œ ๊ตฌ์„ฑ์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋„์ถœํ•œ๋‹ค.
  1. ํŒŒํ˜• ๊ฐ„ Linear Interpolation ์ฒ˜๋ฆฌ
    1. ์„œ๋กœ ๋‹ค๋ฅธ ํ˜•ํƒœ์˜ ๋‘ ํŒŒํ˜• ์‚ฌ์ด๋ฅผ ์ด๋™ํ•  ๋•Œ ๋ฐ์ดํ„ฐ ๊ฐ’์ด ๊ธ‰๊ฒฉํžˆ ๋ณ€ํ•˜์ง€ ์•Š๋„๋ก ์ˆ˜ํ•™์  ๋ณด๊ฐ„์„ ์ˆ˜ํ–‰ํ•˜์—ฌ ์Œ์ƒ‰ ๋ณ€ํ™” ์‹œ ๋ฐœ์ƒํ•˜๋Š” ๋””์ง€ํ„ธ ๋…ธ์ด์ฆˆ๋ฅผ ๋ฌผ๋ฆฌ์ ์œผ๋กœ ์ฐจ๋‹จํ•œ๋‹ค.
  1. ๋ฉ”๋ชจ๋ฆฌ ์ ์œ ์œจ์˜ ๊ทน๋‹จ์  ์ตœ์ ํ™”
    1. ์ˆ˜ ์ดˆ์— ๋‹ฌํ•˜๋Š” ๋ฌด์†์‹ค ์˜ค๋””์˜ค ๋ฐ์ดํ„ฐ๋ฅผ ๋ณด๊ด€ํ•˜๋Š” ๋Œ€์‹  ์ˆ˜ ๋ฐ€๋ฆฌ์ดˆ์˜ ์งง์€ ํŒŒํ˜• ์„ธํŠธ๋งŒ ์ €์žฅํ•˜์—ฌ ์˜ค๋””์˜ค RAM ์ž์›์„ ์ผ๋ฐ˜ Asset ๋Œ€๋น„ ์ˆ˜๋ฐฑ ๋ฐฐ ์ด์ƒ ์ ˆ์•ฝํ•œ๋‹ค.

๊ตฌ์กฐ

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์˜ˆ์‹œ

SF ์žฅ๋ฅด ์—๋„ˆ์ง€ ์ถฉ์ „ ํšจ๊ณผ์Œ ์„ค๊ณ„

๋ ˆ์ด์ € ์บ๋…ผ์ด ๋ฐœ์‚ฌ ์ „ ์—๋„ˆ์ง€๋ฅผ ๋ชจ์œผ๋Š” ๊ณ ์ฃผํŒŒ ์ƒ์Šน์Œ์„ ๊ตฌํ˜„ํ•œ๋‹ค. ๋‹จ์ˆœํ•œ Pitch ์กฐ์ ˆ ๋Œ€์‹  Wavetable Bank ๋‚ด์˜
๐Ÿ“„
Sine Wave (์ •ํ˜„ํŒŒ)
์—์„œ
๐Ÿ“„
Saw Wave (ํ†ฑ๋‹ˆํŒŒ)
๋กœ ํŒŒํ˜• Index๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ Scanํ•œ๋‹ค. ์‹œ๊ฐ„์ด ํ๋ฅผ์ˆ˜๋ก ์Œ์ƒ‰์ด ๋‚ ์นด๋กœ์›Œ์ง€๋Š” ์งˆ๊ฐ ๋ณ€ํ™”๋ฅผ ๋‹จ์ผ Asset ํ˜ธ์ถœ๋งŒ์œผ๋กœ ์ ˆ์ฐจ์ ์œผ๋กœ ๋ Œ๋”๋งํ•œ๋‹ค.

์ธํ„ฐ๋ž™ํ‹ฐ๋ธŒ ์œ ์ € ์ธํ„ฐํŽ˜์ด์Šค ์งˆ๊ฐ ๋ณ€์ฃผ

๊ฒŒ์ž„ ๋ฉ”๋‰ด์˜ ๋ฒ„ํŠผ์„ ๋ˆ„๋ฅผ ๋•Œ๋งˆ๋‹ค ๋ฏธ์„ธํ•˜๊ฒŒ ๋‹ค๋ฅธ Digital Feedback์„ ์ƒ์„ฑํ•œ๋‹ค. ์ˆ˜์‹ญ ๊ฐœ์˜ ์งง์€ Digital Noise ํŒŒํ˜•์„ Bank์— ๋‹ด์•„๋‘๊ณ  ๋ฒ„ํŠผ ํด๋ฆญ ์‹œ ๋ฌด์ž‘์œ„ Index๋ฅผ ํ˜ธ์ถœํ•œ๋‹ค. ์˜ค๋””์˜ค ํŒŒ์ผ ์ˆ˜์‹ญ ๊ฐœ๋ฅผ ๋กœ๋”ฉํ•  ํ•„์š” ์—†์ด ๋‹จ ํ•˜๋‚˜์˜ Bank Asset์œผ๋กœ ๋งค๋ฒˆ ์ƒˆ๋กœ์šด ์ƒํ˜ธ์ž‘์šฉ ์Œํ–ฅ์„ ์ฐฝ์ถœํ•œ๋‹ค.

์ ˆ์ฐจ์  ์ฐจ๋Ÿ‰ ๊ฐ€์† ์—”์ง„ ์งˆ๊ฐ ํ•ฉ์„ฑ

๊ณ ์„ฑ๋Šฅ ์ „๊ธฐ์ฐจ์˜ ๊ฐ€์† ์‹œ ๋ฐœ์ƒํ•˜๋Š”
๐Ÿ“„
Phase - ฯ† (์œ„์ƒ)
๋ณ€์กฐ์Œ์„ ๋””์ž์ธํ•œ๋‹ค. ์ €์†์—์„œ๋Š” ๋ถ€๋“œ๋Ÿฌ์šด ํŒŒํ˜•์„ ๋ฐฐ์น˜ํ•˜๊ณ  ๊ณ ์† ์ฃผํ–‰ ์‹œ์—๋Š” ๋ฐฐ์Œ์ด ํ’๋ถ€ํ•œ ํŒŒํ˜•์œผ๋กœ Bank ์œ„์น˜๋ฅผ ์ด๋™์‹œํ‚จ๋‹ค. ์—”์ง„ ํšŒ์ „์ˆ˜ ๋ฐ์ดํ„ฐ์™€ Wavetable ํฌ์ง€์…˜์„ ์—ฐ๋™ํ•˜์—ฌ ์†๋„์— ๋น„๋ก€ํ•ด ์Œ์ƒ‰์ด ๋ฌผ๋ฆฌ์ ์œผ๋กœ ๊ฑฐ์น ์–ด์ง€๋Š” ๊ณ ๋„์˜ ์˜ค๋””์˜ค ์‹œ์Šคํ…œ์„ ๊ตฌ์ถ•ํ•œ๋‹ค.
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