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Sound Wave - S

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Unreal Engine ๋‚ด๋ถ€์—์„œ ์™ธ๋ถ€์—์„œ ์ž„ํฌํŠธํ•œ Audio ์›๋ณธ ํŒŒ์ผ์„ ๋ฌผ๋ฆฌ์ ์œผ๋กœ ๋‹ด๊ณ  Engine์˜ Audio System์ด ์ฝ์„ ์ˆ˜ ์žˆ๋Š” ํ˜•ํƒœ๋กœ ๋ณ€ํ™˜ํ•˜์—ฌ ๋ณด๊ด€ํ•˜๋Š” ๊ฐ€์žฅ ๊ธฐ์ดˆ์ ์ธ Audio Data Asset์ด๋‹ค.

์„ค๋ช…

์ดˆ์ฐฝ๊ธฐ ๊ฒŒ์ž„ ๊ฐœ๋ฐœ ํ™˜๊ฒฝ์—์„œ๋Š” Audio ํŒŒ์ผ์„ ํ•˜๋“œ ๋””์Šคํฌ์—์„œ Runtime์— ์ง์ ‘ ์ฝ์–ด์™€ Memory ๋‹จํŽธํ™”์™€ ์น˜๋ช…์ ์ธ ๋กœ๋”ฉ ์ง€์—ฐ ํ˜„์ƒ์ด ๋นˆ๋ฒˆํ•˜๊ฒŒ ๋ฐœ์ƒํ–ˆ๋‹ค.
Epic Games๋Š” ์ด ๊ตฌ์กฐ์  ๊ฒฐํ•จ์„ ๊ทน๋ณตํ•˜๊ธฐ ์œ„ํ•ด Wave ํŒŒ์ผ ์ž์ฒด๋ฅผ Engine ๋‚ด๋ถ€์˜ ๊ณ ์œ ํ•œ ๊ฐ์ฒด ํ˜•ํƒœ๋กœ ๊ฐ์‹ธ Memory ๋กœ๋”ฉ๊ณผ ์••์ถ• ํ’ˆ์งˆ์„ ํ†ตํ•ฉ์ ์œผ๋กœ ํ†ต์ œํ•˜๋Š” System์„ ๊ตฌ์ถ•ํ–ˆ๋‹ค.
๋‹จ์ˆœํžˆ ์†Œ๋ฆฌ ํŒŒํ˜•์„ ์ €์žฅํ•˜๋Š” ๊ฒƒ์„ ๋„˜์–ด Platform๋ณ„ Audio Codec ์••์ถ• ๋น„์œจ๊ณผ Streaming ๋ฐฉ์‹์„ Asset ๋‚ด๋ถ€์—์„œ ๋…๋ฆฝ์ ์œผ๋กœ ๊ทœ์ •ํ•˜์—ฌ ํผํฌ๋จผ์Šค๋ฅผ ์ œ์–ดํ•œ๋‹ค.
ํ˜„์—… Pipeline์—์„œ๋Š”
๐Ÿ“„
Sound Cue - SC
๋‚˜
๐Ÿ“„
MetaSound Source - MSS
์˜ ๊ฐ€์žฅ ํ•˜์œ„ ๊ณ„์ธต์—์„œ ์‹ค์ œ ์†Œ๋ฆฌ Data๋ฅผ ๋ฟœ์–ด๋‚ด๋Š” ์›์ฒœ ์žฌ๋ฃŒ๋กœ ์“ฐ์ด๋ฉฐ ์ „์ฒด ํ”„๋กœ์ ํŠธ์˜ Audio Memory ์˜ˆ์‚ฐ์„ ์ง์ ‘์ ์œผ๋กœ ๊ฒฐ์ •ํ•˜๋Š” ๊ฐ€์žฅ ์ค‘์š”ํ•œ ์ตœํ•˜๋‹จ ๋ผˆ๋Œ€๋กœ ์ž‘๋™ํ•œ๋‹ค.

์›๋ฆฌ

  1. Audio Data ์••์ถ• ์ธ์ฝ”๋”ฉ
    1. ์ž„ํฌํŠธ๋œ ์›๋ณธ ๋ฌด์†์‹ค Audio ํŒŒํ˜•์„ PC ํ˜น์€ Console ๋“ฑ ํƒ€๊ฒŸ Platform์ด ์š”๊ตฌํ•˜๋Š” ๊ณ ์œ ํ•œ Audio Codec ๊ทœ๊ฒฉ์— ๋งž์ถฐ ์ˆ˜ํ•™์ ์œผ๋กœ ์••์ถ•ํ•˜์—ฌ ๋””์Šคํฌ ์ฐจ์ง€ ์šฉ๋Ÿ‰์„ ํš๊ธฐ์ ์œผ๋กœ ์ค„์ธ๋‹ค.
  1. Memory Streaming ๋ถ„๊ธฐ ์ œ์–ด
    1. Asset์˜ ๋ฌผ๋ฆฌ์  ์šฉ๋Ÿ‰์— ๋”ฐ๋ผ Audio Data๋ฅผ Runtime Memory์— ํ†ต์งธ๋กœ ์˜ฌ๋ ค๋‘˜์ง€ ์•„๋‹ˆ๋ฉด ํ•˜๋“œ ๋””์Šคํฌ์—์„œ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์กฐ๊ธˆ์”ฉ ์ฒญํฌ ๋‹จ์œ„๋กœ ์ฝ์–ด์˜ฌ์ง€ ๊ฒฐ์ •ํ•˜๋Š” Memory ํ• ๋‹น ์ •์ฑ…์„ ํ†ต์ œํ•œ๋‹ค.
  1. ์ž์ฒด Loop ๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ๊ทœ์ •
    1. MetaSound๋‚˜ ์™ธ๋ถ€ ๋กœ์ง์˜ ๋„์›€ ์—†์ด Asset ๋‚ด๋ถ€์˜ ์„ค์ •๋งŒ์œผ๋กœ Audio ํŒŒํ˜•์˜ ์‹œ์ž‘์ ๊ณผ ๋์ ์„ ์—ฐ๊ฒฐํ•˜์—ฌ ๋ฌดํ•œํžˆ ๋ฐ˜๋ณต ์žฌ์ƒ๋˜๋„๋ก ๋…ผ๋ฆฌ์  ์ƒํƒœ๋ฅผ ์บก์Аํ™”ํ•œ๋‹ค.
  1. Platform๋ณ„ ํ’ˆ์งˆ ๊ฐ•์ œ ์˜ค๋ฒ„๋ผ์ด๋“œ
    1. ๋™์ผํ•œ Asset์ด๋ผ๋„ ๊ณ ์‚ฌ์–‘ PC์—์„œ๋Š” ๋†’์€
      ๐Ÿ“„
      Sample Rate
      ๋กœ ๋ Œ๋”๋งํ•˜๊ณ  ๋ชจ๋ฐ”์ผ ํ™˜๊ฒฝ์—์„œ๋Š” ํ•ด์ƒ๋„๋ฅผ ๊ฐ•์ œ๋กœ ๋‚ฎ์ถ”๊ฑฐ๋‚˜ Stereo๋ฅผ Mono๋กœ ๋ณ‘ํ•ฉํ•˜๋„๋ก ํƒ€๊ฒŸ ๊ธฐ๊ธฐ๋ณ„ ์ˆ˜ํ•™์  ์ถœ๋ ฅ ๊ทœ๊ฒฉ์„ ๋ถ„๋ฆฌํ•˜์—ฌ ์ง€์‹œํ•œ๋‹ค.

๊ตฌ์กฐ

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์˜ˆ์‹œ

๋Œ€์šฉ๋Ÿ‰ ๋ฐฐ๊ฒฝ์Œ์•… Streaming ์ตœ์ ํ™”

์žฌ์ƒ ์‹œ๊ฐ„์ด ์ˆ˜ ๋ถ„์— ๋‹ฌํ•˜๋Š” ๋ฐฐ๊ฒฝ์Œ์•… Audio ํŒŒ์ผ์„ Runtime Memory์— ํ•œ ๋ฒˆ์— ์˜ฌ๋ฆฌ๋ฉด ๋‹ค๋ฅธ ๊ฒŒ์ž„ ๋กœ์ง์„ ์ฒ˜๋ฆฌํ•  System ์ž์›์ด ์‹ฌ๊ฐํ•˜๊ฒŒ ๊ณ ๊ฐˆ๋œ๋‹ค. ํ•ด๋‹น Asset์˜ Streaming ์˜ต์…˜์„ ํ™œ์„ฑํ™”ํ•˜์—ฌ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์ค‘ ๋””์Šคํฌ์—์„œ Data๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋‚˜๋ˆ„์–ด ์ฝ์–ด์˜ค๋„๋ก ์„ค์ •ํ•จ์œผ๋กœ์จ Audio RAM ์ ์œ ์œจ์„ ์ตœ์†Œํ™”ํ•˜๊ณ  ํผํฌ๋จผ์Šค ์ €ํ•˜๋ฅผ ๋ฐฉ์–ดํ•œ๋‹ค.

์งง์€ ํƒ€๊ฒฉ์Œ RAM ๊ฐ•์ œ ์ƒ์ฃผ ๋ผ์šฐํŒ…

๊ฑด์ŠˆํŒ… ๊ฒŒ์ž„์—์„œ 1์ดˆ์—๋„ ์ˆ˜์‹ญ ๋ฒˆ์”ฉ ์žฌ์ƒ๋˜๋Š” ๊ธฐ๊ด€์ด ๊ฒฉ๋ฐœ Audio๋‚˜ ํƒ€๊ฒฉ์Œ Asset์— Streaming ์˜ต์…˜์„ ์ผœ๋ฉด ํ•˜๋“œ ๋””์Šคํฌ ๋ณ‘๋ชฉ ํ˜„์ƒ์ด ๋ฐœ์ƒํ•˜์—ฌ ์†Œ๋ฆฌ๊ฐ€ ์‹ฌํ•˜๊ฒŒ ๋Š๊ธด๋‹ค. ์ด๋Ÿฌํ•œ Asset๋“ค์€ ์••์ถ•๋ฅ ์„ ์ ์ ˆํžˆ ์กฐ์ ˆํ•œ ๋’ค Streaming์„ ๊ฐ•์ œ๋กœ ๋„๊ณ  ๊ฒŒ์ž„ ๋กœ๋”ฉ ์‹œ์ ์— System Memory์— ์™„์ „ํžˆ ์ƒ์ฃผ์‹œ์ผœ ์ง€์—ฐ ์‹œ๊ฐ„ ์—†๋Š” ์ฆ‰๊ฐ์ ์ธ Audio ๋ Œ๋”๋ง์„ ๋ณด์žฅํ•œ๋‹ค.

๋ชจ๋ฐ”์ผ Platform Audio ํ•ด์ƒ๋„ Downmix

๋Œ€๊ทœ๋ชจ ๋‹ค์ค‘ ์ ‘์† ๊ฒŒ์ž„์„ ์Šค๋งˆํŠธํฐ ํ™˜๊ฒฝ์œผ๋กœ ํฌํŒ…ํ•  ๋•Œ ์ „์ฒด ํ”„๋กœ์ ํŠธ์˜ Audio ์šฉ๋Ÿ‰์„ ๊นŽ์•„๋‚ด์•ผ ํ•œ๋‹ค. ์ˆ˜๋งŒ ๊ฐœ์˜ Audio Asset ์„ค์ •์— ๊ฐœ๋ณ„์ ์œผ๋กœ ์ ‘๊ทผํ•˜์ง€ ์•Š๊ณ  Platform ์„ค์ •๊ณผ ์—ฐ๋™๋œ Asset ๋‚ด๋ถ€์˜ Downmix ๊ธฐ๋Šฅ์„ ๋ฐœ๋™์‹œํ‚จ๋‹ค. Stereo Channel์„
๐Ÿ“„
Mono
๋กœ ํ•ฉ์‚ฐํ•˜๊ณ  Sample Rate๋ฅผ ์ ˆ๋ฐ˜์œผ๋กœ ๋‚ฎ์ถฐ ์›๋ž˜์˜ ๋ฌผ๋ฆฌ์  ์šฉ๋Ÿ‰์„ 4๋ถ„์˜ 1๋กœ ์••์ถ•ํ•˜๋Š” Pipeline์„ ์ผ๊ด„ ๊ตฌ์ถ•ํ•œ๋‹ค.
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