๐Ÿ“„

Unity Gain

Mark as In Progress

์ •์˜

์ž…๋ ฅ ์‹ ํ˜ธ ๋ ˆ๋ฒจ๊ณผ ์ถœ๋ ฅ ์‹ ํ˜ธ ๋ ˆ๋ฒจ์ด ๋™์ผํ•ด ์ฆํญ์ด๋‚˜ ๊ฐ์‡ ๊ฐ€ 0 dB์ธ ์ƒํƒœ๋ฅผ ์˜๋ฏธํ•œ๋‹ค.

์„ค๋ช…

Unity Gain์€ ์˜ค๋””์˜ค, ์ „์ž, ์‹ ํ˜ธ์ฒ˜๋ฆฌ ์‹œ์Šคํ…œ์—์„œ ๋ ˆ๋ฒจ์„ ๋ณ€ํ™”์‹œํ‚ค์ง€ ์•Š๋Š” ํ†ต๊ณผ ์ƒํƒœ๋ฅผ ๋งํ•œ๋‹ค.
์•ฐํ”„, ๋ฏน์„œ, ์ดํŽ™ํ„ฐ, ํ•„ํ„ฐ, ํšŒ๋กœ ๋“ฑ์—์„œ
๐Ÿ“„
Gain
๊ฐ’์„ 1 ๋˜๋Š”(0 dB)๋กœ ์„ค์ •ํ•˜๋ฉด, ์‹ ํ˜ธ์˜ ์ „๋ ฅ ์ „์••์ด ๋ณ€ํ•˜์ง€ ์•Š๊ณ  ๋™์ผํ•˜๊ฒŒ ์œ ์ง€๋œ๋‹ค.
์ด ๊ฐœ๋…์€ ๊ฒŒ์ธ ๊ตฌ์กฐ๋ฅผ ์•ˆ์ •์ ์œผ๋กœ ๊ด€๋ฆฌํ•˜๊ณ , ์™œ๊ณก, ํด๋ฆฌํ•‘, ๋…ธ์ด์ฆˆ๊ฐ€ ์ฆ๊ฐ€ ์—†์ด ์‹ ํ˜ธ ์ฒด์ธ์„ ๊ตฌ์„ฑํ•˜๋Š” ํ•ต์‹ฌ ๊ธฐ์ค€์ด๋‹ค.

์›๋ฆฌ

Unity Gain์˜ ์›๋ฆฌ๋Š” ์ถœ๋ ฅ ์ „์•• ๋˜๋Š” ์ „๋ ฅ์ด ์ž…๋ ฅ๊ณผ ๋™์ผํ•˜๋ฉฐ, ์‹œ์Šคํ…œ์˜ ์ด๋“์ด 1(0 dB)์— ํ•ด๋‹นํ•œ๋‹ค๋Š” ๋ฌผ๋ฆฌ์  ๊ด€๊ณ„์— ๊ธฐ๋ฐ˜ํ•œ๋‹ค.
ย 
  1. ์ฆํญ๋ฅ  1
    1. ํšŒ๋กœ์˜ ์„ ํ˜• ๊ตฌ๊ฐ„์—์„œ Gain = 1์ด๋ฉด ์ž…๋ ฅ์ด ๊ทธ๋Œ€๋กœ ์ถœ๋ ฅ๋˜๋ชจ, ์œ„์ƒ๋งŒ ๋ณ€ํ•˜๊ฑฐ๋‚˜ ์•„์ฃผ ์•ฝํ•œ ์‹œ์Šคํ…œ ๋…ธ์ด์ฆˆ๋งŒ ๋”ํ•ด์ง„๋‹ค.
  1. 0 dB ๊ด€๊ณ„
    1. dB ์Šค์ผ€์ผ์—์„œ 0 dB๋Š” ๋‘ ๊ฐ’์ด ๋™์ผํ•จ์„ ์˜๋ฏธํ•œ๋‹ค.
      ์ฆ‰ Unity Gain = 0 dB = 1x
  1. ๊ฒŒ์ธ ๊ตฌ์กฐ ์•ˆ์ •์„ฑ
    1. ์•„๋‚ ๋กœ๊ทธ, ๋””์ง€ํ„ธ ์ฒด์ธ์—์„œ ๋ ˆ๋ฒจ์„ ๋ถˆํ•„์š”ํ•˜๊ฒŒ ์˜ฌ๋ฆฌ๊ฑฐ๋‚˜ ๋‚ด๋ฆฌ๋ฉด SNR ์•…ํ™”๋‚˜ ํด๋ฆฌํ•‘์ด ๋ฐœ์ƒํ•  ์ˆ˜ ใ…ฃใ…‡ใ…†์–ด, ๊ธฐ๋ณธ ๋ ˆ๋ฒจ์„ Unity ๊ธฐ์ค€์œผ๋กœ ๋งž์ถ˜๋‹ค.
  1. ๋ฒ„ํผ, ๋ผ์ธ ๋“œ๋ผ์ด๋ฒ„ ์—ญํ• 
    1. ๋งŽ์€ ํšŒ๋กœ๋Š” Unity Gain ์ƒํƒœ์—์„œ ์ž„ํ”ผ๋˜์Šค ๋ณ€ํ™˜, ๋ฒ„ํผ๋ง๋งŒ ์ˆ˜ํ–‰ํ•˜๋ฉฐ ๋ ˆ๋ฒจ์€ ์ฆ๊ฐ€์‹œํ‚ค์ง€ ์•Š๋Š”๋‹ค.
  1. ์ดํŽ™ํ„ฐ, ํ•„ํ„ฐ์˜ ๊ธฐ์ค€์ 
    1. EQ, Compressor, Preamp ๋“ฑ์—์„œ๋„ Unity Gain์€ ์ฒ˜๋ฆฌ๋งŒ ํ•˜๊ณ  ๋ ˆ๋ฒจ์€ ์œ ์ง€ํ•œ๋‹ค๋Š” ๊ธฐ์ค€์ ์ด๋‹ค.

๊ตฌ์กฐ

์ •์˜

Gain = V_out / V_in = 1

dB ๋ณ€ํ™˜

Gain_dB = 20 ยท log10( V_out / V_in ) = 0 dB

์ „๋ ฅ ๊ธฐ์ค€

Gain_power = P_out / P_in = 1

์„ ํ˜• ๊ฒŒ์ธ ๊ด€๊ณ„

If Gain = 1 โ†’ No amplification

ํ•„ํ„ฐ ๊ธฐ์ค€

H(f)_Unity = 1

์˜ˆ์‹œ

๋ฏน์„œ, ํ”„๋ฆฌ์•ฐํ”„

  • ์ž…๋ ฅ ๊ฒŒ์ธ์„ Unity์— ๋งž์ถ˜ ํ›„, ํ•„์š”ํ•  ๋•Œ๋งŒ ์ถ”๊ฐ€ ์ฆํญ์„ ์ ์šฉํ•œ๋‹ค.

์ดํŽ™ํ„ฐ

  • ํŽ˜๋‹ฌ, ํ”Œ๋Ÿฌ๊ทธ์ธ์—์„œ Unity Gain ์„ค์ •์€ ์ฒ˜๋ฆฌ ํ›„ ๋ ˆ๋ฒจ ๋ณ€ํ™”๋ฅผ ์ตœ์†Œํ™”ํ•ด ๋น„๊ต ์ฒญ์ทจ๊ฐ€ ๊ฐ€๋Šฅํ•˜๋„๋ก ํ•œ๋‹ค.

์•ฐํ”„์™€ ๋ฒ„ํผ

  • ๋ฒ„ํผ ์•ฐํ”„๋Š” ๋Œ€๋ถ€๋ถ„ Unity Gain์œผ๋กœ ๋™์ž‘ํ•˜๋ฉฐ, ๋ ˆ๋ฒจ์„ ๋ฐ”๊พธ์ง€ ์•Š๊ณ  ์ž„ํ”ผ๋˜์Šค๋งŒ ์•ˆ์ •ํ™”ํ•œ๋‹ค.

๋””์ง€ํ„ธ ์‹ ํ˜ธ์ฒ˜๋ฆฌ

  • EQ ๋ถ€์ŠคํŠธ ์—†์ด ์ปท๋งŒ ์ˆ˜ํ–‰ํ•˜๋ฉด ๋Œ€๋ถ€๋ถ„ Unity Gain์— ๊ฐ€๊น๊ฒŒ ์œ ์ง€๋œ๋‹ค.

์˜ค๋””์˜ค ์ธํ„ฐํŽ˜์ด์Šค

  • ๋ผ์ธ ๋ ˆ๋ฒจ ์žฅ๋น„ ์—ฐ๊ฒฐ ์‹œ Unity Gain ์„ค์ •์ด ์ค‘์š”ํ•˜๋ฉฐ, ๊ณผ์ฆํญ์€ ๋…ธ์ด์ฆˆ ์ฆ๊ฐ€, ์™œ๊ณก์„ ์œ ๋ฐœํ•  ์ˆ˜ ์žˆ๋‹ค.

Mark as Done
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