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Sound Class Mix

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Unreal Engine ๋‚ด๋ถ€์—์„œ Runtime ์ค‘์—
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Sound Class
์˜ ์†์„ฑ์„ ๋™์ ์œผ๋กœ ๋ฎ์–ด์”Œ์›Œ ์ „์ฒด์ ์ธ ์˜ค๋””์˜ค ๋ฐธ๋Ÿฐ์Šค๋ฅผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์ œ์–ดํ•˜๋Š” ์ „์—ญ ๋ฏน์‹ฑ Asset์ด๋‹ค.

์„ค๋ช…

์ดˆ์ฐฝ๊ธฐ ๊ฒŒ์ž„ ์˜ค๋””์˜ค๋Š” ์ •์ ์ธ Volume ์กฐ์ ˆ๋งŒ ๊ฐ€๋Šฅํ•˜์—ฌ ์ƒํ™ฉ ๋ณ€ํ™”์— ๋”ฐ๋ฅธ ์ž…์ฒด์ ์ธ ๋ฏน์‹ฑ์ด ๋ถˆ๊ฐ€๋Šฅํ–ˆ๋‹ค.
Epic Games๋Š” ์˜ํ™” ์Œํ–ฅ์˜ ๋™์  ๋ฏน์‹ฑ ๊ธฐ๋ฒ•์„ ๋„์ž…ํ•˜์—ฌ ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ์ƒํ™ฉ์— ๋งž์ถฐ ์˜ค๋””์˜ค ๊ทธ๋ฃน์˜ ์†์„ฑ์„ ์‹ค์‹œ๊ฐ„์œผ๋กœ ๋ณ€์กฐํ•˜๋Š” Sound Mix ์‹œ์Šคํ…œ์„ ๊ณ ์•ˆํ–ˆ๋‹ค.
๊ธฐํš์ž๋‚˜ ์˜ค๋””์˜ค ์—”์ง€๋‹ˆ์–ด๊ฐ€ C++ Code ์ˆ˜์ • ์—†์ด
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Blueprint - BP
๋ฅผ ํ†ตํ•ด ์ƒํƒœ๋ฅผ Push ํ•˜๊ฑฐ๋‚˜ Pop ํ•˜๋Š” ๋ฐฉ์‹์œผ๋กœ ํŠน์ • ์ƒํ™ฉ์—์„œ ๋Œ€์‚ฌ๋ฅผ ๋‹๋ณด์ด๊ฒŒ ํ•˜๊ฑฐ๋‚˜ ํญ๋ฐœ์Œ์˜ ์—ฌ์šด์„ ๊ฐ•์กฐํ•œ๋‹ค.
ํ˜„์—… Pipeline์—์„œ๋Š” Sound Class์™€ ๊ฒฐํ•ฉํ•˜์—ฌ ๊ฒŒ์ž„์˜ ์ „๋ฐ˜์ ์ธ
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Dynamic Range - DR
๋ฅผ ํ†ต์ œํ•˜๊ณ  ์ธํ„ฐ๋ ‰ํ‹ฐ๋ธŒํ•œ ์ฒญ๊ฐ ๊ฒฝํ—˜์„ ๊ตฌ์ถ•ํ•˜๋Š” ํ•ต์‹ฌ ์ œ์–ด๊ธฐ๋กœ ์ž‘๋™ํ•œ๋‹ค.

์›๋ฆฌ

  1. Runtime ์†์„ฑ ๋ฎ์–ด์“ฐ๊ธฐ
    1. ํ™œ์„ฑํ™”๋˜๋Š” ์ˆœ๊ฐ„ ์ง€์ •๋œ Sound Class์˜ ๊ธฐ์กด Volume ๋ฐ
      ๐Ÿ“„
      Pitch
      ๊ฐ’์„ ๋ฌด์‹œํ•˜๊ณ  Mix Asset์— ์„ค์ •๋œ ์ƒˆ๋กœ์šด ๋น„์œจ ์—ฐ์‚ฐ์ž๋ฅผ ๊ฐ•์ œ๋กœ ์ ์šฉํ•˜์—ฌ ์ถœ๋ ฅ์„ ๋ณ€์กฐํ•œ๋‹ค.
  1. Fade Transient ์ œ์–ด
    1. ์ƒํƒœ๊ฐ€ ์ผœ์ง€๊ฑฐ๋‚˜ ๊บผ์งˆ ๋•Œ ์†Œ๋ฆฌ๊ฐ€ ๊ฐ‘์ž๊ธฐ ํŠ€๋Š” ํ˜„์ƒ์„ ๋ฐฉ์ง€ํ•˜๊ธฐ ์œ„ํ•ด Fade In ๋ฐ Fade Out ์‹œ๊ฐ„์„ ms ๋‹จ์œ„๋กœ ์„ค์ •ํ•˜์—ฌ ๋ถ€๋“œ๋Ÿฌ์šด ์ฒญ๊ฐ์  ์ „ํ™˜์„ ์œ ๋„ํ•œ๋‹ค.
  1. Stack ๊ธฐ๋ฐ˜ ์ƒํƒœ ๊ด€๋ฆฌ
    1. ์—ฌ๋Ÿฌ ๊ฐœ์˜ Mix๊ฐ€ ๋™์‹œ์— ํ˜ธ์ถœ๋  ๊ฒฝ์šฐ Engine์€ ์ด๋ฅผ Stack ๋ฉ”๋ชจ๋ฆฌ ๊ตฌ์กฐ๋กœ ์Œ“์•„ ์˜ฌ๋ฆฌ๋ฉฐ ๊ฐ€์žฅ ์ตœ๊ทผ์— ํ™œ์„ฑํ™”๋œ ์†์„ฑ์ด ์ตœ์šฐ์„ ์œผ๋กœ ์ ์šฉ๋˜์–ด ๋ฏน์‹ฑ ์šฐ์„ ์ˆœ์œ„๋ฅผ ํ†ต์ œํ•œ๋‹ค.
  1. Passive ๋ฐœ๋™ ๋ผ์šฐํŒ…
    1. ๊ฐœ๋ณ„ Sound Cue Asset ์ž์ฒด์— ํŠน์ • Sound Mix๋ฅผ ๊ท€์†์‹œ์ผœ ํ•ด๋‹น ์†Œ๋ฆฌ๊ฐ€ ์žฌ์ƒ๋  ๋•Œ๋งŒ ์ž๋™์œผ๋กœ ๋ฏน์‹ฑ ๋ฐธ๋Ÿฐ์Šค๊ฐ€ ๋ณ€ํ•˜๊ณ  ์†Œ๋ฆฌ๊ฐ€ ๋๋‚˜๋ฉด ๋ณต๊ตฌ๋˜๋Š” ์ž๋™ํ™” ๊ธฐ๋Šฅ์„ ์ง€์›ํ•œ๋‹ค.

๊ตฌ์กฐ

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์˜ˆ์‹œ

Ducking System ๋ฏน์‹ฑ

Character๊ฐ€ ์ค‘์š”ํ•œ ๋Œ€์‚ฌ๋ฅผ ๋งํ•˜๋Š” ์ˆœ๊ฐ„ ๋Œ€์‚ฌ ์ „์šฉ Sound Mix๋ฅผ Blueprint๋กœ Pushํ•œ๋‹ค. ์ด Asset ๋‚ด๋ถ€์—๋Š” Music ๋ฐ
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Ambience
Class์˜ Volume์„ ๋‚ฎ์ถ”๋Š” ๋ช…๋ น์ด ํฌํ•จ๋˜์–ด ์žˆ์–ด ๋Œ€์‚ฌ๊ฐ€ ๋๋‚  ๋•Œ๊นŒ์ง€ ๋‹ค๋ฅธ ์†Œ๋ฆฌ๋“ค์ด ์ผ์‹œ์ ์œผ๋กœ ๋ฌผ๋Ÿฌ๋‚˜๋ฉฐ ๋ช…๋ฃŒํ•œ ์ •๋ณด ์ „๋‹ฌ์„ ๋•๋Š”๋‹ค.

Pause Menu ์ƒํƒœ ๋ถ„๋ฆฌ

Player๊ฐ€ ๊ฒŒ์ž„ ๋„์ค‘ ESC ํ‚ค๋ฅผ ๋ˆŒ๋Ÿฌ ์„ค์ • ์ฐฝ์„ ๋„์šฐ๋ฉด Engine์˜ ์‹œ๊ฐ„์„ ๋ฉˆ์ถ”๋Š” ๋™์‹œ์— Pause Sound Mix๋ฅผ ํ™œ์„ฑํ™”ํ•œ๋‹ค. ๊ฒŒ์ž„ ์›”๋“œ์—์„œ ๋“ค๋ ค์˜ค๋Š” ๋ชจ๋“  SFX Volume์„ 0์œผ๋กœ ๊นŽ๊ณ  Pitch๋ฅผ ๊ทน๋‹จ์ ์œผ๋กœ ๋‚ฎ์ถฐ ์ˆ˜์ค‘ ์งˆ๊ฐ์„ ์—ฐ์ถœํ•˜๋Š” ๋ฐ˜๋ฉด UI Class๋Š” ์›๋ณธ ์ƒํƒœ๋ฅผ ์œ ์ง€ํ•˜์—ฌ ์กฐ์ž‘๊ฐ์„ ๋ฌผ๋ฆฌ์ ์œผ๋กœ ๋ถ„๋ฆฌํ•œ๋‹ค.

Low Health ์ƒํƒœ ๋ฐ˜์‘

Character์˜ ์ฒด๋ ฅ์ด 10 ํผ์„ผํŠธ ์ดํ•˜๋กœ ๋–จ์–ด์ ธ ๋นˆ์‚ฌ ์ƒํƒœ์— ๋Œ์ž…ํ•˜๋ฉด Heartbeat Sound Mix๋ฅผ ๋ฐœ๋™์‹œํ‚จ๋‹ค. ์ „์žฅ ์ „์ฒด์˜ ๋ฌด๊ธฐ ์†Œ๋ฆฌ์™€ ํญ๋ฐœ์Œ์˜ ๊ณ ์Œ์—ญ๋Œ€๋ฅผ
๐Ÿ“„
Equalizer
๋กœ ๊นŽ์•„๋‚ด๊ณ  ์‹ฌ์žฅ ๋ฐ•๋™ ์†Œ๋ฆฌ๋งŒ ๊ฑฐ๋Œ€ํ•˜๊ฒŒ ์ฆํญ์‹œ์ผœ Player์—๊ฒŒ ์‹ฌ๋ฆฌ์  ์••๋ฐ•๊ฐ๊ณผ ์œ„๊ธฐ๊ฐ์„ ์ฒญ๊ฐ์ ์œผ๋กœ ๊ฐ•๋ ฅํ•˜๊ฒŒ ํ”ผ๋“œ๋ฐฑํ•œ๋‹ค.
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